Saturday, May 30, 2009

PSP 2 A- Go


Apparently a leaked image of an episode of Playstation's downloadable show, "Qore" reveals images of the aptly named "PSP Go!" Although there is no dual analouge support, it will be interesting to see how well this system does as a strictly downloadable game platform. Personally, I'm excited, but if it's going to be on sale with the PSP as opposed to being it's successor, the real debate between hard copy and digital distribution will finally be put to the test.

Check it out at 1up.com

Wednesday, May 27, 2009

Podcast Update


In our ongoing efforts to bring you UNM Gamer Podcast, things just got a little bit easier. Now you can find us on iTunes. In the next few weeks we'll still be dishing out our experimental formulas, but I've had a lot of good feedback from our listeners, so we'll be trying a few new things throughout the summer. Also, there's E3 to consider, so we'll have plenty of content to write about for weeks to come. Now if only I had the will power to stop playing inFamous....

Friday, May 22, 2009

What we want to see at E3: Brütal Legend




Here is a pretty film-oriented trailer for Doublefine's new beat 'em up, Brütal Legend, out in October. Conceived by Tim Schaefer (known for Psychonauts, Grim Fandango) and starring Jack Black, this game looks like it's going to be very hit or miss for most gamers.

The refinement in a Tim Schaefer game is found more in the writing than game mechanics, so here's hoping the game can live up to its own presentation.

The main character is Eddie Riggs, a roadie who gets transported via magic belt-buckle to a world straight off a heavy metal album cover. There are towering piles of bones, lightning-shooting guitars, robed demons, giant beasts of burden, hellish machinery, sexy nuns, head-banging teenagers, flaming Harley-Davidsons... You get the idea.

In a flourish of typecasting, Eddie is voiced by Jack Black. Listening to some of his voice work in trailers, Black comes off as less wildly spastic than in his movies (School of Rock and High Fidelity come to mind). One wonders if this was due to a voice director having him tone it down or his own interpretation of the writing. Regardless, Black's presence is likely to suit Schaefer's goofy sense of humor quite well.

Also making an appearance, though how big of one remains to be seen, is Black's Tenacious D partner Kyle Gass and various heavy metal celebrities like Lemmy Kilmister, Rob Halford and Lita Ford.

Although we've been seeing a lot of news relating Brütal Legend's thematic elements,there have been no valuable revelations about gameplay.

The few videos of game mechanics available show Eddie swinging a huge axe and jumping around a bit. What we want to see at E3 is a real demonstration of how Eddie fights and maybe a boss battle or two that mixes things up.

Looking back on Doublefine's previous work, most recently Psychonauts, we see a mediocre action platform game with hugely endearing characters and story. In essence, the game held up because the writing was simply amazing.

But replaying Psychonauts really drives home how irritating it can be to deal with a poorly designed level (I'm looking at you, Meat Circus). We want gameplay that's fun and levels that genuinely and fairly challenge the player rather than being merely difficult to navigate.

If the game ends up having less than stellar play mechanics, we can overlook them as we have for other Schaefer games, but how much cooler would it be if Brütal Legend turned out to be a cohesive product?





Thursday, May 21, 2009

What we want to see at E3 - Uncharted 2: Among Thieves


Uncharted: Drake's Fortune stands as a testament to what action games should be. While it retains all the usual traits that all action games do, such as long levels filled with endlessly spawning enemies who all look the same, it found the right balance between story and gameplay and mechanics, ensuring you always were pushed just that much further to see where the game would take you.

Now it's sequel time, and from what I've seen, Naughty Dog seems more than ready to deliver the same adrenaline pumping action we saw in the first game. With improved graphics, enemy AI and virtually no load screens, gamers are in for a true showcase of what the PS3's cell processor can do.



Uncharted 2 finds treasure hunter Nathan Drake following the path of famous explorer Marco Polo's last voyage. Rather than the tropical jungles of the Caribbean, he'll venture through the Himalayas in search of the lost city of Shangri-La.



The original game took a queue from Metal Gear Solid 3's locations, showing us how gorgeous a jungle environment can be in a video game setting. I'd imagine jungles are one of the hardest bits of scenery to make, envisioning the vibrant plant life, the random spread of trees, rivers and so forth. So far, we've seen what looks to be an abandoned village where most of the action takes place, but by no means does this restrict Nathan in any way.


Every detail of this city is expertly crafted. Lamp posts, broken cars, dilapidated buildings, everything in the environment can be scaled or used to Nathan's advantage. It's a marvel to watch how he improvises a path to the next location, casually vaulting up a streetlight, or scaling the protruding bricks of a destroyed chunk of wall. His hand movements and body parts all are animated to match the environment, as he grasps each and every corner when scaling the wall. Clearly a lot of time and effort went into making Nathan as realistic as possible.


Realism however, has always been a unique take for Naughty Dog. In the original game,players could unlock bonus movies featuring interviews with the developers. In these interviews, they mention inspiration coming from wanting to separate themselves from other "darker-toned" games such as Gears of War or Metal Gear Solid 4. Wanting to go a new direction, they strived to make the game as vibrant and colorful as possible.


This "colorful realism" shows in Uncharted 2 just as well as in the first game. Water looks like water, dust explodes from bullets pelting into bricks, and Nathan's sarcastic commentary still guides us through the experience.


While Uncharted was primarily a single player experience, save for the occasional AI character coming to your assistance, this time a new multiplayer experience will be added to the game. So far, only a few traditional methods of multiplayer have been seen, namely a deathmatch game, and a capture-the-flag mode. We won’t get a good glimpse of this game in action until E3, but those of you who pre-ordered Infamous were given codes to the beta test starting on June 1st. We'll have more details on that when it arrives.


Still, the game is all about the single player experience. As Nathan searches for the next mythical artifact on his quest for...well...whatever it is he's looking for, he can still take cover behind walls or kick over benches and tables, taking out enemies from behind objects scattered about the environment.


This time, instead of killing South American drug smugglers, (in what I can only assume was the systematic genocide of an entire race of people in the first game...) he'll be fighting a military faction aimed at beating him to his destination. Now, usually when I hear that a military faction is involved, that sounds to me like a good excuse to make more bad guys look the same, as all they need to do is put on a helmet, and use one of three voice actors to regurgitate notable one liners such as "Get him!" or "He's over there!" Still, with the amount of attention to detail in this game, it's a minor point I can overlook. What really impresses me about the bad guys is the AI. While they won't take a dozens rounds to the chest like the last game, upon spotting you, they will progressively hunt for you in the surrounding area, instead of sticking to the usual set walking paths.



So far the game seems to be coming along pretty well. I just hope they focus more on the single player experience than the multi-player. While Tomb Raider may have done the "Indiana Jones game" to death, there is still something intriguing about journeying through a lost city, especially with the graphics of today's consoles. While partly rooted in fiction, a good story and good writing are what kept the last game interesting for me. While I admit, I don't think Uncharted 2: Among Thieves necessarily needs multi-player, there's still something satisfying about grabbing your opponent by the ankle and pulling him off a ledge. Look for this one at E3.

Tuesday, May 19, 2009

Headlines

Ahh summer, when things slow down. We're hard at work coming up with new articles and features for this site, and you have have noticed some changes as a result. We'll continue our E3 coverage shortly, but here are some of the past week's top headlines.

Well, at least it's not called the X-Boy...


According to the blog of a German underground gaming puppet show, (I'll let that sink in for dramatic effect...) images of a possible portable system from Microsoft may have surfaced. The story appears at Gamespot. While the source doesn't sound very credible, Gamespot has quite a lot of information on this topic, perhaps we shouldn't overlook this one...


Fallout 3 DLC comes to PS3......Weeeee!!!
Now Jeremy and I can stop griping, as all other PS3 owners. While our predictions about a Game-of-the-year edition were true, how Bethesda would package all the downloadable content and sell the game back to PS3 gamers, at least they will also have the option of downloading the content directly from the PSN store. Lets just hope some of the bugs don't get ported over as well. Still, for Xbox and PC owners, two more expansions are also on their way. Check out the story at 1up.


Project Ico's next game leaked
I feel bad for game developers these days. After the Duke Nukem pics from former 3D realm members surfaced on the internet last week, I'd imagine that keeping upcoming games a secret must be a chore in itself. Still, Playstation Lifestyle has a whole feature dedicated to this new game, from the people that brought you Ico, and Shadow of the Colossus. From what I see here, this game looks to combine elements of both.




It would appear rumors of 3D Realms' demise have been greatly exaggerated.

Gamasutra posted a story after 3D realms sent a press release stating that they aren't' dead, just...shaken. After letting the entire team go, 3D Realms will continue on as a smaller company, with a new team of devs. Yet another setback in the ongoing Duke Nukem Forever saga. No word yet if that means the game is still in development.

Sunday, May 17, 2009

Episode 4


Episode 4 of UNM Gamer Podcast is up. We talk about E3, the challenges of AI partners, and nearly get busted by the feds in the process.

Thursday, May 14, 2009

WWW.UNMGAMER.COM

That's right, we've added www to our name, and taken out the blogspot. Though we are still hosted by them, this might make remembering our address a little bit easier.

I'll also be posting up some interesting stories about young gamers here at UNM in the next day or so, as I was invited to cover the final gaming projects for Carolyn Miller's class. There's some neat ideas coming up so be sure and keep an eye on what's coming up.

Lastly, there's one day left before they announce the winner for 1up.com's blog contest, so thanks to everyone for your kind words of support. This summer is going to be a real test of what we can do as writers. I'm looking to bring on another staff member of my site, a real professional writer, so we'll have a great collaboration of articles, reviews, and opinions for you to keep track of. Thanks again to everyone at 1up.com as well, for being...well, the whole inspiration for well...everything!

Here are a few things I'll look forward to bringing you at E3 if I'm sent.

Slim PS3 in the works!?

What is this thing!?!? Where did it come from!?!? How did it end up in the hands of the Chinese?!?

WTF is this !?!?!!?

What the hell is this!?!? What does it mean!?! Why does Hideo keep making these teasers!?!?!

Where the hell is Sam Fisher!?!?

What!?!? HAS THE WORLD GONE MAD!? SAM FISHER MISSING!?!? WHERE DID HE GO!?!?

All this mystery! I can't take much more of it!!! The world and everything I know is rapidly descending into chaos!!! 1up better send me to E3 so I can investigate!

Friday, May 8, 2009

What we want to see at E3: Prototype




I've always had a fondness for the end of the world, destruction of society, infected masses chewing off the faces of the innocent, et cetera. Accordingly, it's with great anticipation that I await the release of Prototype by Activision.

I love that in the above story video we are treated to super violent imagery coupled with the word "heck." It's a strange goddamn world we're living in sometimes.

Initially I had not a lot of interest in this game. There wasn't much to see apart from videos of a dorky, hoodie-wearing guy smashing helicopters. As I've learned more about Prototype, I've slowly come around. The thing most drawing me to the game is its apocalyptic version of a diseased New York, but the gameplay is actually looking interesting.

In a promotional video on the official Web site, Activision gives us 10 reasons why we "must have Prototype." Hilariously, I can't get the video from their site to work properly, but Joystiq's copy is bigger and runs quite beautifully. View it here. The 10 super-compelling (sarcastic? somewhat...) reasons to play Prototype are...

1) Deadly Shape-Shifting Action - The main character, Alex Mercer, can manipulate his body to have blades, whips, hammers or claws on his arms. Although the idea of shape-shifting makes it vaguely unique, come on... All it really does is switch his attack style. They should have epmhasized the variety of weapons, not the method of creating them. Could it be that Alex won't have access to all of these at the beginning but in mastering his power, he learns new weapon forms? Not innovative, but what the hell, the variety of play styles made Kratos and Ratchet more interesting.

2) Open-World Adaptive Parkour - This is a deceptive claim I think, insofar as Alex is basically hopping around the world like the Incredible Hulk. It's a little faster looking, but it's the same thing. Parkour doesn't mean running up the sides of skyscrapers, but it's fashionable to say your game has it maybe? Maybe not, Mirror's Edge didn't do so hot...

3) Consume and Become Anyone - You kill a guy, you take on his appearance and weapons. We only see Alex do this to soldiers, but "anyone" implies I can walk up to any NPC in the game and consume them. Let's hope to god the developers have had the good sense to not allow you to do this to children because Australia bans enough games as it is.

4) Stealth Kills + "The Patsy" - You can sneak up and one-shot someone, which then causes you to take on their appearance. We see Alex accusing someone of being a bad guy and then the other bad guys shooting the "patsy." This may the first time a game has featured a "frame someone for murder" button. In light of this, I would like to see Roger Rabbit as an unlockable character, but I'm not getting my hopes too high.

5) Jacking Military Vehicles - We see him hopping into helicopters and tanks a la Grand Theft Auto. It looks like it'll be fun to do this, but maybe mostly unnecessary, given Alex's extreme powers. One thing I will say though, that tank he's driving is moving fast! Finally, the ability to drive a tank that goes faster then 10 mph.

6) Brutal Devastator Attacks - Alex can do super attacks and explode dozens of tentacles out of his body, spearing anyone in their radius and consuming them. Japanese schoolgirls, avoid this man. You've been warned!

7) Combo Attacks - Certain attacks can be linked together. Using this as a selling point on an action game is kind of like saying you can use a handbrake in a racing game or gain levels in an RPG, but whatever. The guy who wrote these was told to come up with 10 and by god, he did it. Seventh also seems like a good spot to slide in a lame duck.

8) Pwn Everyone and Everything - The use of "pwn" here comes several years too late and makes me throw up in my mouth a bit, but I digress. Here we see Alex repeatedly smashing a guy into a series of platforms as he makes his way down the side of a building, probably rendering his innards into some sort of bloody paste. He also does several pounces-of-death into tanks and helicopters. So the selling point here is that he can kill the living shit out of a bunch of things. Well duh.

9) Projectile Dysfunction - We see Alex heaving some poor bastard into a flying helicopter after which both proceed to explode. This is another page taken from the Incredible Hulk games, more or less, and it is excellent. Something that has hindered the Hulk and Spiderman games greatly is the fact that they're Hulk and Spiderman games, i.e. you won't see anything insanely violent happening even though you are essentially beating everyone you meet to death with your bare hands. Alex isn't chained by associations to children's entertainment and Prototype looks to take full advantage of this.

10) "Run and Gun" Firepower - It looks essentially like the gunplay from Mercenaries with possibly some form of auto-targeting. Really, in a third-person action game like this, I wouldn't expect it to change the genre. However, it's nice to see the camera is pulled back enough from the action to show more of what's going on than is typical for this style of game. I'm curious to see how targeting will work in a game where you potentially have a dozen targets on screen simultaneously. I'm thinking... not well, but it still looks fun.

So there you have it. A few things I would like them to announce at E3 in regards to Prototype:
  • the removal or at least ungluing of that stupid hoodie from Alex's head
  • some sort of online deathmatch mode
  • a Mountain Dew tie-in product (kidding, but I bet some stupid thing like this will happen, mmmm... Bloody Tentacle Dew)

Tuesday, May 5, 2009

Mega Man Legends on PSN!?!?!?!

Ok Ok, not really, but rumors have to come from somewhere right? While I'm at it....
Duke Nukem Forever on DS expected to sell better than GTA Chinatown wars!
Next Call of Duty game will be set in the final days of WW2, Finally you'll see how it ends!
Sonic Team fired! Sonic license officially given to Dimps to re-invigorate the franchise!


HahAhahAha...ahhhhh...good stuff. Anyway, back to the real news.


MVC2 Coming in June?


Accordingto That VideoGame Blog , Nick Coffman has some interesting speculation on the release date of Capcom's latest revival of Marvel vs. Capcom 2 reguarding it's release date. He says June 29th. Why? Find out here.
















So that means there must be two others...right?


Check out what Star Raider at Atari Age made!




Ok, so it's not a newsbreak...but still. Awesome, eh?


Capcom preparing a large release of PS1 games

According to an interview at Joystiq, Chris Kramer of Capcom (Already trying to say that 10 times fast) mentioned that Capcom was planning to release between 20 to 40 PSN and PSP titles over the next several months. For full details, check out the article.
While I'm sure many of these count account for the numberous 2d fighters that they made during that time, here's hoping we see Mega Man Legends again. In fact...lets do more than that. Lets start a rumor. :P

Sunday, May 3, 2009

Lets pick a fight

You know, as much as I'd love this place to be as big as some of the other videogame websites out there, there still has to be something that sets UNM gamer apart from the others, after all, why bother coming here at all? That's the beauty of blogging. I'm not held to any standard, I cite my work, as well as all the pictures we use on the page, and the music we put in the podcast, I try to keep things as professional as possible, but again, this is a blog, and my personal attempt to show that there are gamers here in Albuquerque, and they are passionate. One of the neat things about blogs, is that I'm not held to any specific format. I can write a review, post an opinion, do a survey, post a podcast, and of course, give my own opinion on things. With that being said, what also distinguishes blogs is the writers themselves. People want opinions, that's why Yahtzee is so popular these days. So, why not give it to you?

You've already heard us discuss games on the podcast and post news updates, so lets try something different today. Lets pick a fight. Lets find someone out there with an opinion and disagree with it.

Today's opponent is Jim Sterling, blogger at Destructoid.com, who wrote a blog today about how the PS3 trophy system failed to do anything for his gaming experience, and goes on to write about why they are not as good as Xbox achievements. Now, I admit, I don't own an Xbox. Derek does, and plenty of my friends do, but I don't. I don't consider myself bias, as I will report everything that happens to the Xbox that is newsworthy, and I'm actually happy to see an American console gaining such esteem over a previously dominated Japanese market, but I found myself disagreeing with Jim over a few things, and in turn, posted my response, to his blog, as well as here on UNM gamer.

Before you read my rant, I reccomend checking out Jim's blog: PS3 Trophies and how they underachieve. Then you'll know what I'm talking about.

Finished? Good. Welcome back.
Aidan Turowski vs. Jim Sterling

Jim Sterlin's article

PS3 Trophies and how they underachieve

One of the few good things Microsoft did for the games industry was introduce the concept of Achievements. Some of you may disagree with me, especially as it's considered quite hip to hate Achievements and claim they ruined videogames, but the extra level of interest and longevity they add to a game has certainly had an impact on my own game playing habits, and a great deal many others.

It was only a matter of time before Sony tried to follow Microsoft's lead and introduce its own take on Achievements. As of this year, PlayStation Trophies are now a mandatory part of all PS3 titles, working very much in the same way as MS' Achievements, with a few structural differences. However, unlike MS' Achievements, Trophies have so far failed to really add much of anything to my gameplay experience.

A rather underwhelming addition, marred by some key problems, Trophies have underachieved, proving that perhaps it's not always best to just try and copy someone else's successful idea and expect the same level of success (*coughmotioncontrolscough*). Read on as we explain the problem with PS3 Trophies.

When a game is loading on the Xbox 360, I'll often fill the seconds by quickly glancing over some Achievements to check my progress, or look at some messages, which can instantly be done with a quick tap of the controller's Guide Button to bring up a useful mini dashboard. You can easily bring up the dashboard and pass time in there while waiting for the next level to load. Not so on the PS3. Usually, by the time you've actually navigated to the Trophies and waited for the information itself to load up, the game is ready to be played. There is no checking out other peoples' PSN IDs in a pre-match lobby either, not with the same ease and swiftness of an Xbox 360 lobby.

When a game is loading on the Xbox 360, I'll often fill the seconds by quickly glancing over some Achievements to check my progress, or look at some messages, which can instantly be done with a quick tap of the controller's Guide Button to bring up a useful mini dashboard. You can easily bring up the dashboard and pass time in there while waiting for the next level to load. Not so on the PS3. Usually, by the time you've actually navigated to the Trophies and waited for the information itself to load up, the game is ready to be played. There is no checking out other peoples' PSN IDs in a pre-match lobby either, not with the same ease and swiftness of an Xbox 360 lobby.

Even worse, and completely inexcusable to boot, is the fact that Trophies need to "sync" before you can view them on the XMB. I don't quite get how the Xbox 360 can have your Achievements all ready for you to glance over at any time, while you need to sit through a loading screen in order to look at anything PS3-related. On the 360, it's incredibly easy to compare your Achievements to others on your friends list. On the PS3, you have to spend your time watching little rotating circles as the PS3 sluggishly fires up the Trophies.

Another glaring fault is the fact that, unlike Achievements, very few Trophies actually carry with them a sense of value, arbitrary or otherwise. Every single Achievement feels like it's adding to this colossal E-Peen that grows with every Achievement you unlock. It's thoroughly meaningless, I fully admit that, but so is a lot of things in the world of gaming, and the mindless collection factor is addictive and adds to the fun of unlocking Achievements. Even the smallest and most insignificant of Achievements feels like it carries a "value" of sorts. 5G is still 5G, and those small Achievements all contribute to increasing that E-Peen's all-crucial size.

The Gamerscore, while accomplishing nothing of true value, at least stands as a testament to your history with the Xbox 360's game library, and quickly gives people a rough idea of how much quality time you've spent with the system. Every Achivement collected adds to that.

Not so with Trophies, that are split between Bronze, Silver, Gold and Platinum. Straight away, we are taught that only a few Trophies actually matter. Who cares about common Bronze Trophies? The way in which different values are assigned to the Trophies practically admits that a huge amount of them are worthless. Nearly all my Trophies so far are Bronze, and I struggle to give a shit about any of them, because we all know that Bronze is for losers. Unlike Achievements, which have an "every little helps" aura about them, the PlayStation Trophies don't feel like they work towards anything. Don't get me wrong, both Achievements and Trophies are, at the end of the day, meaningless tokens. Trophies, however, make it far too obvious to inspire anything but apathy.

Trophies also carry with them some "level up" system which I suppose is meant to rival the Gamerscore except it ... doesn't. It's rather senseless and just sits there, proving very little. While the idea of leveling up your PSN actually has potential, until it does more than simply sit buried in your profile with its thumb up its arse, it won't beat the Gamerscore.

Even the visual aspect of Trophies are unappealing. The "Achievement Unlocked" image has become almost iconic this generation, with its distinct sound and look becoming a welcome occurrence during the course of any 360 game. Sony's small, whimpering little gray box that announces, in tiny text, that "You've earned a Trophy" brings with it all the fanfare of an old lady's wet fart.

The interesting thing is, Sony has just as much opportunity, if not more so, the make Trophies stand out, thanks in part to the PSP, and this may be where Trophies might eventually justify their existence. There has been talk in the past about PSP games having their own Trophies, and if your PSN ID remains linked between both your PS3 and PSP, then we're definitely looking at something interesting. The ability to unlock these extra rewards across multiple platforms as well as multiple games is something that Microsoft simply does not have right now, and it's something Sony could definitely capitalize on in order to start steering the direction of a gamer's identity, rather than just follow in the footsteps of a rival.

Of course, the first thing Sony needs to do is make the that aforementioned identity something to identify with. Until that happens, Trophies will always mean very little compared to Achievements and the Gamerscore. Sony has a lot of games, several consoles and even social experiments like Home and LittleBigPlanet. However, everything right now feels disconnected from one another. The PlayStation brand has an incredibly amount of tools to make Trophy support something worth bragging about, but until it pulls the drawstrings and brings all of its separate parts together, the PSN experience is always going to feel like a step behind what the Xbox brand currently offers.

A greater sense of personality, a more convenient way to interact with your gaming rewards and a feeling, however false, that Trophies actually mean something. Sony could do all that and really go toe-to-toe with the idea of Gamertags. Unfortunately, until Sony realizes that just trying to mimic Achievements with the bare minimum of effort doesn't make for much competition, Trophies will remain quite the underachievement.

Aidan Turowski's response



...Y'know what? I'm going to respectfully disagree with you. Aside from the brief (and yes, brief) time it takes to sync your trophies, I fail to see how anything you've said really justifies sony's "failure" at the trophy system. I personally think they "failed" to captivate you, because you've already invested a significant amount of time for 360 achievements. But just because you would rather build on your current higher ranking score on xbox, doesn't mean that PS3 owners don't feel that same hunger for trophies on their consoles. Now, I might be wrong, but I'm going to presume you got your Xbox before your PS3, and if not, then you started earning achievements before trophies. Of COURSE you're going to like achievements better, because you don't want to waist the time getting those trophies on the PS3 version, hell, I wouldn't.

Now...I don't know if your a legitimate game journalist or not, I only created my account here to respond to this article, so don't take this as my attempt to forum troll or "hate" on your blog or anything. I'm sure your a respected member of this community and have a bit of credibility to the articles you write, but if you'll humor me for a moment, there are a few things you wrote that I take issue with.

You said -
"The major issue with Trophies, as it stands, is the fact that the PlayStation Network has not succeeded in creating the feeling of a true online identity for its players. The rather alienating XMB and awkwardness of communication with other players makes it far more difficult for gamers to feel connected to their PSN handles than they do their Gamertags. A Gamertag, from the very start, has set out to feel like an identity, something that is tied into every Xbox 360 game they play, every Achievement they unlock, and every success they have in a multiplayer environment. It feels like something that is theirs. A PSN handle is simply what it is -- just a handle."

Now, this I don't quite understand. You basically say that there is a sense of identity you get with your gamertag that you don't with your PSN handle...but I don't see any specific examples that hold up too well. You say the XMB is alienating. How so? What makes it alienating? I find it rather convenient. Now, I've never owned an Xbox 360, only played it several times with friends. It's got a nice system, but I would hardly consider it to be a step up in creating that feeling of personal identity over PS3. It's avatars are nor more less significant than those on PS3.
Furthermore...the PS3 ALSO shows you what you've accomplished. It does the same thing as the xbox gamertag, so perhaps you could be more specific, as you did say this was "the biggest problem" with the PS3 handle.

Next, you say the PS3 has cumbersome load times to look at your trophies. I'll give you that one, but unless you have the patience of a chihuahua doped up on speed, I really don't think there are many PS3 owners out there who tear their hair out every time they have to wait 3-6 seconds for a quick glance at their trophies.

I'll take a moment and give you credit for something else, as I am not entirely without sympathy for someone defending their system of choice. Looking at other people's trophies in the middle of a game, such as Street Fighter IV, that can take a bit longer, especially when you're comparing trophies. I have a wireless connection so maybe it just takes longer on my end, so it takes more like 10 seconds to view someone's trophies in the middle of a game, though for someone who doesn't own an Xbox, it's not enough to make me complain about the process in general.

Now, as far as placing the blame on Sony for not being "as cool as Xbox" I feel like a lot of your argument comes from the fact that Xbox did it first. Good for them, great idea I say. But throughout the console wars, all systems have been trying to find that leg up over the other, but the risk of coming out first is that someone's always going to try and do it better. Just look at the recent articles on other sites talking about Microsoft and Sony trying to make their own wii-mote. The argument that "someone else did it first, and these guys are just copy cats" doesn't hold up, and should not be used, because if you ONLY have that system, you're going to be pretty happy that you got that cool new feature. You're not going to refuse to participate simply because someone else did it.

I for one, Have been caught up in the trophy system. To me, if I'm walking my avatar around Home (Which I will admit, isn't very often) I often look for players with higher trophy scores. This tells me they are a more serious gamer, and more willing to be good competitors in multiplayer games. Now, it's still a new system, so I don't expect people to dive right into it and amass as many trophies as they can. After all, they don't do anything. They don't get you discounts at the PSN store and they don't unlock secret things, but I fail to see how Xbox achievement points are any better than PS3 Trophies when you break them down to their most basic function.

To summarize, this was a good blog, and I'm glad you have a lot of people responding to it, going "yeah! He's right! Great article!" But before I play the "bias" card I'd like to see you put in a little more perspective from the average PS3 owner these days, or maybe get a general consensus about their thoughts on the Trophy system. For me, it's great incentive to play new games and increase my score, but I'm not everyone. Maybe I'm hungry for debate, maybe I expect a little too much, you are entitled to your own opinion, but in the end, that's all it is. You're one-sided opinion, and that's what's keeping me from taking this article seriously.

~End Rant


(Contrary to this post, I harbor no ill feelings towards fellow game journalists, and encourage lively debate whenever possible)

Disagree with me? Agree with me? I wanna know! Feel free to respond or write us at unmgamer@gmail.com

Podcast Episode 2

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