You know, as much as I'd love this place to be as big as some of the other videogame websites out there, there still has to be something that sets UNM gamer apart from the others, after all, why bother coming here at all? That's the beauty of blogging. I'm not held to any standard, I cite my work, as well as all the pictures we use on the page, and the music we put in the podcast, I try to keep things as professional as possible, but again, this is a blog, and my personal attempt to show that there are gamers here in Albuquerque, and they are passionate. One of the neat things about blogs, is that I'm not held to any specific format. I can write a review, post an opinion, do a survey, post a podcast, and of course, give my own opinion on things. With that being said, what also distinguishes blogs is the writers themselves. People want opinions, that's why
is so popular these days. So, why not give it to you?
You've already heard us discuss games on the podcast and post news updates, so lets try something different today. Lets pick a fight. Lets find someone out there with an opinion and disagree with it.
who wrote a blog today about how the PS3 trophy system failed to do anything for his gaming experience, and goes on to write about why they are not as good as Xbox achievements. Now, I admit, I don't own an Xbox. Derek does, and plenty of my friends do, but I don't. I don't consider myself bias, as I will report everything that happens to the Xbox that is newsworthy, and I'm actually happy to see an American console gaining such esteem over a previously dominated Japanese market, but I found myself disagreeing with Jim over a few things, and in turn, posted my response, to his blog, as well as here on UNM gamer.
Then you'll know what I'm talking about.
Finished? Good. Welcome back.
Aidan Turowski vs. Jim Sterling 
Jim Sterlin's article
PS3 Trophies and how they underachieve
One of the few good things Microsoft did for the games industry was introduce the concept of Achievements. Some of you may disagree with me, especially as it's considered quite hip to hate Achievements and claim they ruined videogames, but the extra level of interest and longevity they add to a game has certainly had an impact on my own game playing habits, and a great deal many others.
It was only a matter of time before Sony tried to follow Microsoft's lead and introduce its own take on Achievements. As of this year, PlayStation Trophies are now a mandatory part of all PS3 titles, working very much in the same way as MS' Achievements, with a few structural differences. However, unlike MS' Achievements, Trophies have so far failed to really add much of anything to my gameplay experience.
A rather underwhelming addition, marred by some key problems, Trophies have underachieved, proving that perhaps it's not always best to just try and copy someone else's successful idea and expect the same level of success (*coughmotioncontrolscough*). Read on as we explain the problem with PS3 Trophies.
When a game is loading on the Xbox 360, I'll often fill the seconds by quickly glancing over some Achievements to check my progress, or look at some messages, which can instantly be done with a quick tap of the controller's Guide Button to bring up a useful mini dashboard. You can easily bring up the dashboard and pass time in there while waiting for the next level to load. Not so on the PS3. Usually, by the time you've actually navigated to the Trophies and waited for the information itself to load up, the game is ready to be played. There is no checking out other peoples' PSN IDs in a pre-match lobby either, not with the same ease and swiftness of an Xbox 360 lobby.
When a game is loading on the Xbox 360, I'll often fill the seconds by quickly glancing over some Achievements to check my progress, or look at some messages, which can instantly be done with a quick tap of the controller's Guide Button to bring up a useful mini dashboard. You can easily bring up the dashboard and pass time in there while waiting for the next level to load. Not so on the PS3. Usually, by the time you've actually navigated to the Trophies and waited for the information itself to load up, the game is ready to be played. There is no checking out other peoples' PSN IDs in a pre-match lobby either, not with the same ease and swiftness of an Xbox 360 lobby.
Even worse, and completely inexcusable to boot, is the fact that Trophies need to "sync" before you can view them on the XMB. I don't quite get how the Xbox 360 can have your Achievements all ready for you to glance over at any time, while you need to sit through a loading screen in order to look at anything PS3-related. On the 360, it's incredibly easy to compare your Achievements to others on your friends list. On the PS3, you have to spend your time watching little rotating circles as the PS3 sluggishly fires up the Trophies.
Another glaring fault is the fact that, unlike Achievements, very few Trophies actually carry with them a sense of value, arbitrary or otherwise. Every single Achievement feels like it's adding to this colossal E-Peen that grows with every Achievement you unlock. It's thoroughly meaningless, I fully admit that, but so is a lot of things in the world of gaming, and the mindless collection factor is addictive and adds to the fun of unlocking Achievements. Even the smallest and most insignificant of Achievements feels like it carries a "value" of sorts. 5G is still 5G, and those small Achievements all contribute to increasing that E-Peen's all-crucial size.
The Gamerscore, while accomplishing nothing of true value, at least stands as a testament to your history with the Xbox 360's game library, and quickly gives people a rough idea of how much quality time you've spent with the system. Every Achivement collected adds to that.
Not so with Trophies, that are split between Bronze, Silver, Gold and Platinum. Straight away, we are taught that only a few Trophies actually matter. Who cares about common Bronze Trophies? The way in which different values are assigned to the Trophies practically admits that a huge amount of them are worthless. Nearly all my Trophies so far are Bronze, and I struggle to give a shit about any of them, because we all know that Bronze is for losers. Unlike Achievements, which have an "every little helps" aura about them, the PlayStation Trophies don't feel like they work towards anything. Don't get me wrong, both Achievements and Trophies are, at the end of the day, meaningless tokens. Trophies, however, make it far too obvious to inspire anything but apathy.
Trophies also carry with them some "level up" system which I suppose is meant to rival the Gamerscore except it ... doesn't. It's rather senseless and just sits there, proving very little. While the idea of leveling up your PSN actually has potential, until it does more than simply sit buried in your profile with its thumb up its arse, it won't beat the Gamerscore.
Even the visual aspect of Trophies are unappealing. The "Achievement Unlocked" image has become almost iconic this generation, with its distinct sound and look becoming a welcome occurrence during the course of any 360 game. Sony's small, whimpering little gray box that announces, in tiny text, that "You've earned a Trophy" brings with it all the fanfare of an old lady's wet fart.
The interesting thing is, Sony has just as much opportunity, if not more so, the make Trophies stand out, thanks in part to the PSP, and this may be where Trophies might eventually justify their existence. There has been talk in the past about PSP games having their own Trophies, and if your PSN ID remains linked between both your PS3 and PSP, then we're definitely looking at something interesting. The ability to unlock these extra rewards across multiple platforms as well as multiple games is something that Microsoft simply does not have right now, and it's something Sony could definitely capitalize on in order to start steering the direction of a gamer's identity, rather than just follow in the footsteps of a rival.
Of course, the first thing Sony needs to do is make the that aforementioned identity something to identify with. Until that happens, Trophies will always mean very little compared to Achievements and the Gamerscore. Sony has a lot of games, several consoles and even social experiments like Home and LittleBigPlanet. However, everything right now feels disconnected from one another. The PlayStation brand has an incredibly amount of tools to make Trophy support something worth bragging about, but until it pulls the drawstrings and brings all of its separate parts together, the PSN experience is always going to feel like a step behind what the Xbox brand currently offers.
A greater sense of personality, a more convenient way to interact with your gaming rewards and a feeling, however false, that Trophies actually mean something. Sony could do all that and really go toe-to-toe with the idea of Gamertags. Unfortunately, until Sony realizes that just trying to mimic Achievements with the bare minimum of effort doesn't make for much competition, Trophies will remain quite the underachievement.
Aidan Turowski's response
...Y'know what? I'm going to respectfully disagree with you. Aside from the brief (and yes, brief) time it takes to sync your trophies, I fail to see how anything you've said really justifies sony's "failure" at the trophy system. I personally think they "failed" to captivate you, because you've already invested a significant amount of time for 360 achievements. But just because you would rather build on your current higher ranking score on xbox, doesn't mean that PS3 owners don't feel that same hunger for trophies on their consoles. Now, I might be wrong, but I'm going to presume you got your Xbox before your PS3, and if not, then you started earning achievements before trophies. Of COURSE you're going to like achievements better, because you don't want to waist the time getting those trophies on the PS3 version, hell, I wouldn't.
Now...I don't know if your a legitimate game journalist or not, I only created my account here to respond to this article, so don't take this as my attempt to forum troll or "hate" on your blog or anything. I'm sure your a respected member of this community and have a bit of credibility to the articles you write, but if you'll humor me for a moment, there are a few things you wrote that I take issue with.
You said -
"The major issue with Trophies, as it stands, is the fact that the PlayStation Network has not succeeded in creating the feeling of a true online identity for its players. The rather alienating XMB and awkwardness of communication with other players makes it far more difficult for gamers to feel connected to their PSN handles than they do their Gamertags. A Gamertag, from the very start, has set out to feel like an identity, something that is tied into every Xbox 360 game they play, every Achievement they unlock, and every success they have in a multiplayer environment. It feels like something that is theirs. A PSN handle is simply what it is -- just a handle." Now, this I don't quite understand. You basically say that there is a sense of identity you get with your gamertag that you don't with your PSN handle...but I don't see any specific examples that hold up too well. You say the XMB is alienating. How so? What makes it alienating? I find it rather convenient. Now, I've never owned an Xbox 360, only played it several times with friends. It's got a nice system, but I would hardly consider it to be a step up in creating that feeling of personal identity over PS3. It's avatars are nor more less significant than those on PS3.
Furthermore...the PS3 ALSO shows you what you've accomplished. It does the same thing as the xbox gamertag, so perhaps you could be more specific, as you did say this was "the biggest problem" with the PS3 handle.
Next, you say the PS3 has cumbersome load times to look at your trophies. I'll give you that one, but unless you have the patience of a chihuahua doped up on speed, I really don't think there are many PS3 owners out there who tear their hair out every time they have to wait 3-6 seconds for a quick glance at their trophies.
I'll take a moment and give you credit for something else, as I am not entirely without sympathy for someone defending their system of choice. Looking at other people's trophies in the middle of a game, such as Street Fighter IV, that can take a bit longer, especially when you're comparing trophies. I have a wireless connection so maybe it just takes longer on my end, so it takes more like 10 seconds to view someone's trophies in the middle of a game, though for someone who doesn't own an Xbox, it's not enough to make me complain about the process in general.
Now, as far as placing the blame on Sony for not being "as cool as Xbox" I feel like a lot of your argument comes from the fact that Xbox did it first. Good for them, great idea I say. But throughout the console wars, all systems have been trying to find that leg up over the other, but the risk of coming out first is that someone's always going to try and do it better. Just look at the recent articles on other sites talking about
Microsoft and
Sony trying to make their own wii-mote. The argument that "someone else did it first, and these guys are just copy cats" doesn't hold up, and should not be used, because if you ONLY have that system, you're going to be pretty happy that you got that cool new feature. You're not going to refuse to participate simply because someone else did it.
I for one, Have been caught up in the trophy system. To me, if I'm walking my avatar around Home (Which I will admit, isn't very often) I often look for players with higher trophy scores. This tells me they are a more serious gamer, and more willing to be good competitors in multiplayer games. Now, it's still a new system, so I don't expect people to dive right into it and amass as many trophies as they can. After all, they don't do anything. They don't get you discounts at the PSN store and they don't unlock secret things, but I fail to see how Xbox achievement points are any better than PS3 Trophies when you break them down to their most basic function.
To summarize, this was a good blog, and I'm glad you have a lot of people responding to it, going "yeah! He's right! Great article!" But before I play the "bias" card I'd like to see you put in a little more perspective from the average PS3 owner these days, or maybe get a general consensus about their thoughts on the Trophy system. For me, it's great incentive to play new games and increase my score, but I'm not everyone. Maybe I'm hungry for debate, maybe I expect a little too much, you are entitled to your own opinion, but in the end, that's all it is. You're one-sided opinion, and that's what's keeping me from taking this article seriously.
~End Rant
(Contrary to this post, I harbor no ill feelings towards fellow game journalists, and encourage lively debate whenever possible) Disagree with me? Agree with me? I wanna know! Feel free to respond or write us at
unmgamer@gmail.com