Wednesday, October 21, 2009

Uncharted 2: Among Thieves


I am not a religious person by nature, but it cannot be a coincidence that fall break would occur the same week that Uncharted 2: Among Thieves for the Playstation 3 was released. This game has been on my mind for quite some time, and even as I sat at my desk, knowing full well this game was sitting on a store shelf somewhere, calling to me, I was helpless to resist its temptation. I worked like mad, churning out assignment after assignment, all the time my thoughts only on this game. I played through the first game, Uncharted: Drake’s Fortune, hoping it would momentarily satisfy my thirst for a new adventure. It did not. This isn’t the first game to have that sort of effect on me, but it’s a symptom I know all too well. I had a few games I was ready to unload, ensuring I would pay no more than thirty dollars for the title. When times like these come along, there is only one cure. You must buy this game.

This game has had a fair amount of press already, especially after the impressive demonstration at this year’s E3. Going into this game, I knew there were plenty of high expectations that I try to dispel before playing it. Despite what other reviews said, I didn’t expect Naughty Dog to really blow me away with anything I hadn’t already seen in the first game. I’ll also admit that I never really took developer Naughty Dog for much of a developer until the first Uncharted. To me, they were the guys that made Crash Bandicoot, the plucky forgettable mascot with games that all played out more or less the same until they sold the series off to other developers. Frankly, I’m glad to be mistaken, as Uncharted 2: Among Thieves, for me, establishes Naughty Dog as a force to be reckoned with in the industry. Like Rare was to Nintendo, Naughty Dog is to Sony. They would be wise not to let this developer get away.

For those who haven’t played the first game in the series, the game plays as any third-person action adventure game, just better. You play as Nathan Drake, a wisecracking, tomb-raiding, gun-toting adventurer with a knack for going after historical artifacts that also happen to be the subject of interest among very powerful men who invest their money in private militias. Not my personal hobby of choice, but hey, whatever pays the rent, right?

Drake will often have to shoot his way through a small army worth of bad guys to get to the clues that will lead him to an ancient cursed artifact. No, I’m not spoiling the game here, for if the artifact wasn’t cursed, and in fact, was simply a big giant diamond worth millions, you’d assume Drake would have retired long ago to some private beach where monkey butlers serve him cold drinks with tiny umbrellas in them all day. Then again, Drake’s not that kind of guy. While as the game’s protagonist, he does demonstrate his commitment to the moral values of right and wrong, he does this while killing more people than the entire population of a very small country. Drake’s obsession with finding these lost, forgotten relics plays into the Indiana Jones mythos, where he’s a supposed archeological expert who is prone to fist fights and gun battles, all in the name of science. Only we don’t get that “in the name of science” mentality with Drake, as he never really states why he wants this great, ancient object anyway, aside from preventing someone else from getting it first. Instead, I assume he’s simply grabbing the artifact to get rich, as is implied early on in the game, when Drake and his friend sneak into a museum like cat-burglars, taking out guards and slipping past traps, only to smash open 500 year old artifacts because he has a hunch that a clue to an even greater treasure lies inside. It is called “Among Thieves” after all.

The game takes a few liberties with the athletic prowess of our protagonists, for one, Drake doesn’t have bulging biceps or a nimble physique, yet he takes more punishment than any one man could handle. Throughout the game, he’ll leap across building, fall from cliffs, be thrown, shot, punched, shoved, blown up, beat down and still manage to top it all off with a witty one liner. I suppose you can dismiss it by saying it’s simply a videogame, but when you have graphics that look this good, you can’t help but take notice.

Perhaps I’m being overly analytical here, for at its core, this is an awesome action game that’s improving upon another awesome action game. Once you can excuse some of the more remarkably unlikely feats Drake can perform, you eventually learn to just accept it.
The gameplay itself improves upon the formula from the first game. While there is plenty of running and shooting to be done, taking cover behind objects feels so much fresher when you have a massive virtual world around you to use at your disposal. Not only can Drake find numerous sources of cover to pick off enemies from, but he can now blindly reach his weapon out, and shoot in the vicinity of an enemy. While this isn’t as accurate as taking the time to aim and shoot, it’s surprisingly more effective than you might initially think. He can also shift quickly from one source of cover to another, as well as grab enemies, and take them down with a stealth takeout, while maintaining his cover. You’ll come across this a few times while handing from the ledges of buildings, surprising unsuspecting guards who, for all we know, are simply taking a moment to admire the view out the window.

Weapons and ammunition are scattered from the bodies of slain enemies, but you’ll always find yourself rationing them, quickly deciding which weapon is best suited for the job. Do you grab the machine gun to take out a pack of enemies? Or perhaps the sniper rifle, to take out that enemy from afar? You can only carry two weapons as a time, making it a constant war of attrition. Another notable improvement is grenades. In the previous game, you had to arch the sixaxis controller to determine the projector of your grenades, this has been simplified to a simple tap of the L2 button, for a quick and easy throw, or if you wish to be more precise, holding down the L2 button will bring up your projectile path, without having to fuss around with those pesky motion controls.

As with the first game, the Uncharted series is known for it’s fantastic environments. From a speeding train to the snowy peaks of Nepal, Naughty Dog has crafted a world that feels open, immersive and rarely feels linear. In the same way that Call of Duty can impress you with visions of war you could never see through pictures or documentaries, Uncharted 2 really takes you to these places, and immersing you as if you were really there.

Continuing the trend of improvements over the first game, the story here follows the rules of a Hollywood action movie. It jumps around more than the first game, where as instead of being limited to one giant jungle, you’ll go to different exotic locations as the story jumps from scene to scene. It starts with Drake waking up in a destroyed train, dangling off a cliff, with a bullet in his side and a vague memory of the events leading up to this point. You’ll start off playing those events until the story catches up with itself. Along the way, you’ll run into familiar faces from the previous game, along with a few new ones as well. The story itself is rife with action and intrigue, rarely taking itself too seriously, which of course, is a good thing.

While the single player campaign alone more than warrants the full price of the game itself, the introduction of multiplayer proves a welcome addition. In the online modes, you have your traditional team based death match modes that pit five players on either side against one another, as well as a co-op mode that brings friends into the single campaign with you, on its own set story mission. These co-op scenes still have dialogue and story moments that really feel like you’re participating in a single player campaign, and not just a dry, “kill twenty bad guys in ten minutes” scenario.

Once the battle is over, if you are looking for some tips to brush up on your game, or just want to find out where the bastard that shot you in the backside was hiding, you can actually go back and review the recorded battle, and follow it from different camera angles. This is perfect for finding out how some of the best players of the game are able to get around you, while racking up the high scores.

For the hardcore collector type, there are plenty of challenges to keep you playing for a long time. The numerous treasures you collect are very well hidden. After my first run through the game, I found I’d only achieved 30 out of the 100 hidden treasures located through the game. These treasures weren’t always located where I’d expect. Some of them were found in rather unreasonable places, such as attached to a sign post I’d been hanging from. Earning treasures, as well as achievements can net you in-game currency, which goes towards unlocking cheat codes, character skins, and bonus movies.

With a game packed to the brim with extra content, multiplayer, and a robust single player campaign, Uncharted 2 really raises the bar as far as action games go. There is plenty more that can be said here, but really what really matters here is that if you are a Playstation 3 owner, this is a game that belongs in your collection.

(images provided by Gamespot)

Friday, October 9, 2009

Ninja Gaiden Sigma 2 Review


After a long wait, Ninja Gaiden returns to the Playstation 3 in the form of Ninja Gaiden Sigma 2. And thank god, because for a while there, I didn’t think this game was going to make it. While it may have come as a surprise for some when series creator, Tomonobu Itagaki, left Tecmo and Team Ninja, for me, this was the greatest thing that could have happened to the PS3 crowd, especially if it means gems like this game will appear on Sony’s system more often.

If you’ve already played Ninja Gaiden 2 on the Xbox 360, you know what to expect. You have here, quite possibly one of the greatest action games ever made. With a dynamic combat system that’s a blast to play, and gorgeous visuals, Ninja Gaiden Sigma 2 picks up where the first game left off, improving upon the fighting mechanics of its predecessor, while at the same time, being much more approachable. Unfortunately, you’ll still struggle with the camera when trying to keep up with all the action taking place.

What really works for Ninja Gaiden Sigma 2, is its simplicity. I realize using the word “simplicity” in an article about Ninja Gaiden sounds as ridiculous as a flat-chested DOA fighter, especially when talking about Ninja Gaiden, a game series known for being one of the most difficult game franchises ever. However, simplicity works here, because you aren’t given a puzzle, or a riddle to solve, the story is hardly worth paying attention to, instead, it’s exactly what it sets out to be, a good excuse to a lot of people.

The boss fights range from awesome to downright goofy at times, and you’ll wonder how the girls manage to fight with oversized balloons stuffed down their shirts, but once you can accept it for not being the most deep, thought provoking game of the year, there is a lot of fun to be had here.

While the game itself still can be a challenge to get through, having played through the “Acolyte” setting, or easy-mode, I was glad to see the game offered a challenge that didn’t feel cheap, like it’s predecessor. There are plenty of save points along the way, that now even replenish your health when you use them, and you won’t find yourself fighting the same fights over and over again just to build up enough points to upgrade your weapons, you can run through the game without having to do much backtracking. This means that when you lose a boss fight, you won’t have to run through half the level just to start the same sequence over again, much to my relief.

However, if you’re the masochistic hardcore glutton for punishment type, then rest assured, your difficult modes are still there, and every bit as challenging as before.

The same tried and tested gameplay from the Ninja Gaiden games remains intact. While you’ll spend most of the game hacking off limbs and heads with your trusty Dragon sword, you’ll be given plenty of other cool ninja weapons along the way, including the falcon’s talons, which are wolverine-like claws, or the oversized eclipse scythe. Each of these weapons feels right, each capable of being used on their own throughout the game in substitute for your sword, though some are better suited to certain enemy types than others. I learned quickly that a gigantic broadsword proves a poor defense against flying ghost piranhas. Yes, flying ghost piranhas.

There is no shortage of campiness in Ninja Gaiden Sigma 2, but then again, this really isn’t the kind of game that takes itself too seriously. You’re a ninja, you kill monsters, and other ninjas, and that’s pretty much it. The cut scenes pretty much serve as an excuse to throw in more explosions and cleavage, while trying to explain how our main character, Ryu Hayabusa, goes from one exotic locale to another. There is still a damsel in distress, giant monster boss battles as well as a diverse roster of people and creatures to slice up, but again, it’s all just filler for you to get your ninja-freak on. In fact, I actually applaud this game for its cheesy boss fights, appreciating the “so bad it’s good” mentality that came with it. Somehow fighting the statue of liberty with a katana seems to bring a smile to my face.

Ryu is joined by his three female companions, Rachel, from the first game, Momiji, who appeared in the Nintendo DS version of Ninja Gaiden, and exclusively for the PS3, Ayame, who appears in the Dead or Alive series, and has only played a background character in the previous game.

Each of these ladies has their own distinct play style, which you can be put to good use in the team mission challenges. There, you can either battle with the A.I. or participate in online co-op, wreaking bloody vengeance against the game’s numerous enemies or boss fights. This adds a substantial amount of content to the game, and will keep you playing long after you’ve completed the single player mode.

While the tweaked single player campaign and the addition of bonus characters and online co-op provide a significant amount of content over the Xbox 360 version, the biggest enemy of both games is the camera. The camera often decides what the best shot is, then leaves you to make the most of it, allowing you to adjust it with the right analogue stuck. Unfortunately, it’s not very helpful when you’re surrounded by giant werewolves who are all eager to gang up on you at the same time. Team Ninja addresses this problem by giving players the option to tap the R1 button, which automatically centers the camera on the next objective. This certainly makes it easier when finding your way around, and can sometimes point at a bad guy you may have missed after a battle, but it’s not completely effective in the middle of large fight scenes. You’ll still be finding most attacking coming off-screen, from enemies who literally lurk in the shadows or, behind the camera at least. I guess that’s why they’re ninjas.

I was saving this for last, but yes, shaking the sixaxis controller will jiggle the breasts of the female characters. What purpose does this serve? None. If anything, it further enhances the notion that this is not a game that takes itself very seriously. I will however, complain that the amount of blood spewing fourth from the dismembered bodies of fallen enemies has been reduced. As a fan of campy Japanese cinema, I really wish they hadn’t taken this out. If you are going to go in, guns blazing the cheesiest story imaginable, about ninjas fighting hell demons, you’d better be prepared to go all the way. Why they decided to take out the blood, and replace it with jiggling breasts, I honestly can’t say, but if you haven’t played Ninja Gaiden 2 on the Xbox 360, it probably won’t make much difference to you. Still, just knowing they took it out still irks me a little…

Despite what they took out, there is a lot to enjoy with what they put in. It doesn’t try to be anything more than a dumb, fun action game, and that’s exactly why it succeeds. It’s a blueprint for how good action gaming is done.

images from Gamespot

Saturday, October 3, 2009

Crazy Week in Gaming History

This week, I'm afraid I have to delay any real significant post, for while I was expecting to have a review of Ninja Gaiden Sigma 2, my modem has been slugging along on it's last breath, and nothing I upload seems to get through. The tech support guy gave up and decided just to send a new modem, which might take a couple days, so until then, the ESC Pod is the place to be. I still expect to be able to upload the podcast, but I'll let you know if I expect any delays.
Anyway, while I'm here, lets see if I can't catch us up.


Super Street Fighter IV
No doubt the precursor to Super Street Fighter IV Extreme HD Turbo Championship 3D Platinum Greatest Hit Game-of-The-Year Edition, or SSFIVEHDTC3DPGHGotYE for short. I was worried they'd come out with something like this. If you recall my Street Fighter IV review, I predicted we might have some sort of special edition in the not-to-far future. But before you go selling your current copy, Capcom promises that not only will this game be cheaper, but they'll have some sort of special announcement for people who already purchased SF IV.......

PSP Go!
Sony's latest iteration of their little darling came out this week, and while I don't really have anything new to say about what's already been said, here are some guys that do!

Wow, hard to find much optimism for this thing. If you think that's bad, check out the message boards. I tried to defend the device, despite it being in NO WAY aimed at current PSP owners. (You know, those people that have been proven to actually buy PSP's.) Rather, as it doesn't allow people to convert their UMD's into a digital format, along with a hefty $250 price tag, it's hard to find anything good to really say about the system, but gosh darn it, I'm gonna try!

Lets see...So, on Tuesday, playing the demo to Ninja Gaiden Sigma 2, I suddenly realized I could no longer sit around and pretend I didn't need this game. I had to have it. Now. (Or, then, as I'm telling a story that happened last Tuesday...) So I drove down to my nearest gaming outlet, grabbed some games to trade in, only to be shut down and told "Yeah, it's released today, but it doesn't arrive in stores until Wednesday." I slowly walked back to my car, accepting defeat.

The moral here, is if this were a PSP Go, All I'd have to do is download it from the PSP store, and bam! Game time! Instead of wasting time or gas money for my Rolls Royce, or sending one of my servants to fetch the game for me, I'd have the game I want in less than ...well, however long it takes to download a game wireless. I'd dust off the screen with a hundred dollar bill, settle down in my cozy armchair with my leapord skin bathrobe and pipe, playing by the fire as my personal symphony orchestra played soothing music behind me, my servant lighting my pipe with yet another hundred dollar bill. You get the idea...

What eventually convinced me that Sony wasn't out to sell this PSP Go, was the fact that one of the first PSP mini's was a $10 version of TETRIS.

Talk about wasting money...
Remember this guy? Yeah, sure you do. It's Jack Thompson, the guy that sues gaming companies over violence in their videogames. Apparently he tried so many times, without any real significant victory, that he was eventually disbarred. But you can't keep a good lawyer down for long, already he's working on his next get-rich-quick scheme.

Don't like Jack Thompson? YOU ARE SO SUED! Apparently our favorite video-game villain has taken it upon himself to sue Facebook over the user created group, "I Hate Jack Thompson."

Now, hold on a minute, this may seem stupid, but think about it. If this guy wins, that means ANYONE can sue people who defame you over the internet. Think how rich we could all become! Think about the innocents out there, ruined by the cruel and unforgiving online world that owes all of us a metric ton of cash! Then we could all afford the new PSP Go!


image of Jack Thompson from SarcasticGamer.com